Solar Basic: Game Soundtrack



Solar Basic is a casual game that features fun and relaxed space gameplay. The trick is to catch the right kind of shape and color every time the sun emits flares. The vibe of the game is relaxed due to the pleasant graphics and the ambient space music. The music features a choir, various pads and a heavily processed vibe mostly patterned in ninth chords.

Solar Gameplay

Please note that samples are for evaluation purposes only.

Astronauts: iPhone Game Soundtrack



Astronauts is a blast of game that is available in the appstore. You're an astronaut charged with a mission of collecting floating fuel. We went for ambient music that gives the game a nice and enjoyable vibe. The sound you will hear is actually a lot of envelope manipulation to create the smooth and spacey tones.

iStronaut MP3

Please note that samples are for evaluation purposes only.

Manta: Game Soundtrack



Manta is a blow-em-to-pieces fun experience full of explosions. The soundtrack for Manta was an interesting project, as I tried to deviate from the usual electronic music one finds in space-shooters. The instrumentation is mostly percussive an the timpani is the most prominent sound in the game. Forte trombone sections appear throughout the soundtrack to add grit and edge. Heavy staccato cello action does the same with a different color. The game is a ton of fun and I've had the advantage of playing it while composing. Here are a couple of samples from the game:

The game took home the following Special Recognition awards at the UA 2008:
-Vehicle/Racing
-Action

Visit the website for trailer and a taste of gameplay:
http://loewald.com/manta/

Please note that samples are for evaluation purposes only.

Sphaira: Game Soundtrack



Sphaira is a casual game where you are able to roll the ball around and ride through creative environments. It is an entry to the Unity Awads 2008 and we have high hopes for it. I decided to for a cartoony feel as the graphics suggest. There are few 'electronic' sounds in the music. Some of the dominant instruments include the trumpet, piano, acoustic guitar, glockenspiel and jazz guitar.

Orange Isles
Menu

Please note that samples are for evaluation purposes only.

Greysoul: Game Soundtrack



Greysoul is an RPG built in chapters, using an episodic model. The game concept makes use of this structure to tell varied stories fro the point of view of different protagonists. The soundtrack has been a lot of fun to write, it is the darkest project I've worked on and I have had a lot of freedom in its composition. The string section is the predominant sound in the soundtrack, the harp is brought in at various points to re-enforce the mood with dark melodies. I put emphasis on simplicity, and it help form a soundtrack that features a solid background mood.

Grey Citadel
Tomb of Cal'Amir
Hall of Elders

Please note that samples are for evaluation purposes only.

Legendary Kingdom Tactics: Game Soundtrack



LKT is a turn-based strategy game where you are able to hand-pick your army and battle other players 1-on-1 online. The music is orchestral, with fantasy elements introduced with harp and alto flute. I used the french oboe as a dominant melodic instrument and was please with how the sound fit the environment. The music is reactive to the length of the battle, and it goes from calm to medium-intense to intense to match the progress. Game is available for play at http://lktonline.com

Theme
Grasslands Gameplay

Please note that samples are for evaluation purposes only.

Trivial: iPhone Game




The game is a Who Wants to be a Millionaire style trivial challenge for the iPhone. I had to create three tracks that fit the difficulty of the question, matched the other two tracks, didn't distract the player from answering the question and yet added a healthy emotional dose for the player. It took a little bit of research to get a good feel for this type of music and it was interesting gearing the frequency of the audio to the frequency of the iPhone speakers.

The music is timed to the events happening during game-play, at 15 seconds, one of the four answers goes away and the intensity heightens, at 25 seconds the third answer goes away and that's where there are only two choices left and some intense orchestral strings come in to augment the rush. Game is available in the appstore.

Please note that samples are for evaluation purposes only.

El Ementrix: Game Soundtrack



El Ementrix is an ambitious Dutch RPG project that I am excited to be a part of. I was provided with screenshots of the game's beautiful scenery and was given the freedom to come up with music that would effectively enhance the scenic environment. The music is all tonal and 'light orchestral,' there are few 'full orchestra' moments, the instrumentation uses a lot of solo woodwinds in combination with a string section chord base. The flute is used extensively to enhance the strings and the clarinet carries a lot of simple tonal melodies that set a nice mood.

City
Cave

Please note that samples are for evaluation purposes only.

The Rogue Prince: Game Theme



The Rogue Prince is an RPG/Adventure game in development. The story is about the journey of a roguish, young man and the theme below is an expression of the development of his character: a modest start evolves into heroism while still retaining the humble, romantic beginnings. This is one of the first projects done with my new sound library and I had a lot fun composing it. Enjoy!

Rogue Prince Theme

Please note that samples are for evaluation purposes only.

Double 00 Zero: Game Soundtrack



Double 00 Zero is a game demo being developed with Unity engine and Cinema 4D. The gam features a dark apocalyptic feel and lots of firepower. It's futuristic and eerie. The musical ideas went through quite an evolution, starting from heavy metal frenzy and ending with dark background choirs for the game-play. The menu track is ambient, but detailed with lots of meticulous effects and precise automation. Here's a sample from the game:

00 Menu Track

Please note that samples are for evaluation purposes only.

Project Weasel: Game Soundtrack



Project Weasel is an adventure game and space exploration for all ages. It is the only game featuring space-faring pirate hunting asteroid mining smuggling psychic weasels ever made. The music for weasel is a mix of many different styles including the casual happy style for the calm sections and more electronic tracks for the tense moments. Lot of the sounds come from the great Albino 3 synth.

Hyperspace
Netraltonics
Suspensful

Please note that samples are for evaluation purposes only.

Ascension: Game Soundtrack



Ascention, is a FPSZ shooter experience made by Renwerx Studios. The music features dark beats that sets the technologically dark mood for the player. Percussion samples in the music come from a recent trip to the studio to get my own signature percussion library, many thanks to Alex Cohen for sitting with me for a few hours, banging on things. The samples were then pt though the Impulse in Ableton Live. It was a really fun project to work on.

Ascension Time
Red Blinking Light
7th Round

Please note that samples are for evaluation purposes only.

Darklife 2: Game Soundtrack



Darklife 2 is a game in SecondLife. It is a MMORPG, features creatively designed mosnters, areas and quests. Below you find three tracks from the game, enjoy! Darklife 2 was my first game soundtrack job and got me going on the road to developing music for games. It was a challenge and a blast working on it.

Dark Castle
Home City Theme
Heading to Battle

Please note that samples are for evaluation purposes only.